![]() ![]() This is not too hard to do with some decks that may only focus on having two characters out at a time, but her attack only hits 60 with this buff, leaving her still only hitting 100 max if you can flip an Archer on the attack. Her Series 3 HN gives herself and one ally 10 ATK…as long as they are the only two cards you control. ![]() Cards from Series 7 like Eliwood, Hector, and Lyn give her a slightly better opportunity to be decent, but she still remains somewhat behind even her fellow Cipher-exclusives. Her Series 2 HN is probably the closest to viable Shade gets, giving her an extra 10 ATK when she is Supported by a non-Black Unit, meaning she can hit 100 if she flips an Archer Support on attack, which is good, but she usually ends up falling short on the defense with only a 50 Attack Value. ![]() Shade only has one Cost 1 card, with only one Skill, a +10 ATK buff that only activates while your opponent has four or fewer cards in their hand. Unlike her fellow veteran Cipher character Emma, Shade does not have the Flier Unit's 30 Support Value, instead bringing a Tome-user's 20 Support Value and the Dark Mage Support Emblem to the table, which while better than say your average red-and-green Cavalier/Paladin tag team duo's 10 SV is still not really enough to make her viable. Not one of her cards has a printed Attack Value over 50, leaving her quite underpowered compared to the large majority of Cipher's many characters. AppearancesĪs one of the first two Cipher characters, Shade is unfortunately not as powerful as one may expect. History makes no further mention of her, but some say she went on to master a plethora of magic and staves, bequeathing this wealth of knowledge to a new generation through strict-yet kind-teaching. Quotes Echoes: Shadows of Valentia Shade/Echoes: Shadows of Valentia Quotes EndingsĪfter the war, Shade departed Valentia for a new land. Granted, Shade will be a very good healer and support, but if someone actually manages to make her learn all of her spell list, she will be an exceptional unit in both offensive and supportive roles. That will be hard considering the relatively low experience White Magic gives when used and that she'll have to gain four levels. While she can learn Seraphim, she only do so at level 7. Despite being a Saint, Shade starts only with Nosferatu as an offensive spell, while all the others of the same class will have Seraphim, which will practically be vital late in the game. However, Shade is definitely less offensive than the other Saints when she joins, in fact her role will be more supportive than anything. Shade also has Silence, which will be very useful in Chapter 4, where a lot of enemies, regardless of the path she's recruited in, are mages. She makes a good healer as she knows Physic from the start, but she can't use Recover, meaning a slight higher cost of HP, but that shouldn't be a problem considering her high HP. She is faster then all the other clerics, her spell list is on par with Faye (except for Anew) and she tanks out the most of the clerics, but it mostly depends on when the player intend to recruit her. ![]() Shade is easily one of the best healers in Echoes, thanks to her good bases and decent growth rates. Supports See also: Shade (Character)/Supports *DLC class access with the Altar of the Faerie. ![]()
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